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Draft · Internal Review

SBST · Uniform Analysis · v3

Uniform Package Comparison

Slack / 3N2  vs  SBST / Trosky  ·  per player, and at 250 players

The Headline

Parents pay about the same — but get way more.

Slack / 3N2
SBST / Trosky
What they pay
$475
~$425
avg · a bit less
What they get (perceived value)
$500
$600–700
Items in the package
10
16
+1,500 total
Discount off value
$25
5% off
$175–275
29–39% off
The punchline — discount gap
SBST families get $175–$275 off vs $25

…for about the same price — about $150–$250 more value per player.

Why it matters

Same price, far more product and a far bigger discount: families get +1,500 more items, 1,250 super-custom pieces, and higher perceived value. SBST does not capture that spread as margin — it passes back to families. (The full profit gap is broken out in the Margin section below.)



Tap to Open

⚖️Full Side-by-SideEvery metric, Slack vs SBST
Slack / 3N2
SBST / Trosky
Items / player
10
16
Total items
2,500
4,000
Super-custom pieces
0
1,250
Vendors / workflows
1
8–9
Package paths
1
4
incl Glomar sleeve
Perceived value
$500
$600–700
Family paid
$475
$425
avg
Hard / True cost
$275
$425 / $525
Slack spread
+$200
SBST at avg paid
−$100
📦Package ContentsWhat each side includes

Slack / 3N2 — 10 items

Hats
Jerseys
Pants
Belt
Socks
Helmet

All 10 items sit inside the single $275 hard-cost model. One vendor, one package, zero super-custom.

SBST / Trosky — 16 lines

Richardson hat$25
Rawlings game jersey #1 + last name + numberSuper-custom$45
Rawlings game jersey #2 + name + numberSuper-custom$45
Dri-FIT shirt #1 + name + numberSuper-custom$15
Dri-FIT shirt #2 + name + numberSuper-custom$15
Game pants #1 Rawlings / Champro$35
Game pants #2$35
Shorts$15
Helmet + 3D decal / equipment slot$45
3D raised decal workflowIncluded
Jaeger / POS workflow$0 incremental
Custom socks #1 TCK / StanceTeam custom$15
Custom socks #2Team custom$15
+ remaining lines through 16

Super-custom = player-specific names / numbers / IDs / tags only. Team custom = decoration without player identity. Known item subtotal $369.

💵SBST Cost BreakdownFrom items to true cost

How $369 of known items builds to a $525 true cost per player. 250-player totals shown underneath.

Known item subtotal$369$92,250
Modeled hard-cost floor$425$106,250
Shipping / receiving$25
Multi-vendor difficulty + admin$25
Super-custom QA + reprint reserve$20
Inventory / fill-ins / coach gear / replacements$30
Total operating burden$100$25,000
Hard / True cost$425 / $525
TRUE COST$525$131,250

Per item

Hard cost$26.56
True cost$32.81
At avg paid$26.56
At full pay$37.50
🏷️Discount & Family ValueWhat families actually save
Slack / 3N2 value $500$475$25 off · 5.0%
SBST — full pay value $600–700$6000–14.3% off
SBST — avg paid value $600–700$425$175–275 off · 29.2–39.3%
SBST — low paid value $600–700$315$285–385 off · 47.5–55%
The gap — extra value to families
+$150–250 / player $37.5k–$62.5k at 250

vs Slack — handed back to families through deeper discount + higher perceived value.

📊Margin Gap & Possible IncentiveUnconfirmed — verify first
Slack / 3N2
SBST / Trosky
Family paid
$475
$425
Hard cost
$275
$425
True cost
$275
$525
Profit / player
+$200
−$100
The gap — profit swing
+$200 − (−$100) = $300 / player $75,000 at 250

SBST paid $50 lower · hard cost +$150 · true cost +$250.

⚠ Unconfirmed
Possible backend incentive up to +$100 / player

On the tighter package. This is not established as fact — it should be independently verified and disclosed before any conclusion is drawn.

🏭Vendor / Workflow Complexity8–9 workflows vs 1

SBST runs 8–9 distinct vendor / decoration workflows against Slack's single workflow.

  • Rawlings
  • 3D Decals
  • Richardson Hats
  • TCK Socks
  • Stance Socks
  • Champro
  • Shorts + Dri-FIT vendor
  • Custom decoration vendor
  • Jaeger / POS
  • Glomar sleeve — 4th package path
+700–800% vendors · +300% packages

4 package paths including the Glomar sleeve vs Slack's 1.

⚠️Custom Item Error-Rate / AQLPlanning ranges, not predictions

AQL is a sampling / acceptance framework — not a prediction of defects. The figures below are planning ranges at 1.0% / 2.5% / 4.0%.

SBST super-custom · 1,250 items

at 1.0%13
at 2.5%31
at 4.0%50

SBST total · 4,000 items

at 1.0%40
at 2.5%100
at 4.0%160

Slack total · 2,500 items · 0 super-custom

at 1.0%25
at 2.5%63
at 4.0%100

AQL 2.5 is a common consumer reference level. Planning references: ANSI/ASQ Z1.4, QIMA, Eurofins.

📅Fitting Day vs OngoingOne day vs rolling months

A single controlled fitting day with a locked roster is dramatically simpler than rolling fulfillment over months. Ongoing registration makes every dimension harder:

  • Roster management
  • Sizing
  • Custom names
  • Vendor orders
  • Package paths
  • Distribution
  • Expectation management
Low → Extreme

Difficulty shift from a locked fitting day to ongoing rolling fulfillment.

📈Difficulty & Expected IssuesHarder package → more expected reprints

The richer SBST package is harder to fulfill on every driver. Higher difficulty → higher expected issue rate → more expected defective / reprint items.

Difficulty by driver — Low → Extreme

Item volume 4,000 vs 2,500 (+60%)Moderate
Super-custom 1,250 player-specific vs 0Extreme
Vendor count 8–9 vs 1 (+700–800%)High
Package paths 4 vs 1 (+300%)High
Ongoing registration rolling vs locked fitting dayExtreme

Industry-standard planning rates (AQL reference)

As difficulty rises, plan against higher reference rates. These are sampling / acceptance planning levels — not a guarantee or prediction (ANSI/ASQ Z1.4; QIMA; Eurofins).

Strict 1.0%
1.0%
Major 2.5%
2.5%
Minor 4.0%
4.0%

What to expect — super-custom · 1,250 items

1.0%
13
expected
2.5%
31
expected
4.0%
50
expected

What to expect — total lines · 4,000 items

1.0%
40
expected
2.5%
100
expected
4.0%
160
expected
The tie-in
Extreme-difficulty super-custom → plan for 31–50 reprint items

at the 2.5–4.0% reference, across the 1,250 player-specific pieces — vs near-zero on Slack's 0 super-custom.

Overall difficulty index

Items+60%
Items / player+6
Super-custom+1,250
Vendors+700–800%
Packages+300%
Discount given$150–250 more
Operating burden+23.5%
Profit swing$300
Conservative read: 3×–5× harder fulfillment

for SBST / Trosky vs the Slack / 3N2 package — with a correspondingly higher expected reprint count.

AQL 2.5 is a common consumer reference level. Planning references: ANSI/ASQ Z1.4, QIMA, Eurofins. Figures are planning ranges, not a prediction of actual defects.

🗂️How to Split This ReportRight slice, right audience
1-page dashboardpg 1
Package item sheet1–3
Family value sheet1, 4, 5
Vendor negotiation packet1, 3, 5, 6, 7
Operations packet2, 6, 7, 8, 9
Full backupall
📖Assumptions & DefinitionsHow every term is used
Item / workflow line
A distinct package line or decoration / fulfillment workflow that has to be ordered, produced, QA'd, and distributed.
Super-custom
Player-specific names, numbers, IDs, or tags only. Team-level decoration without player identity is not super-custom.
Hard cost — $425
Modeled hard-cost floor of the SBST package per player.
True cost — $525
Hard cost plus the $100 total operating burden (shipping, multi-vendor admin, super-custom QA / reprint reserve, inventory / fill-ins / coach gear / replacements).
Perceived value
Retail-equivalent value a family would assign: Slack $500; SBST $600–700.
Average paid — $425
The blended amount SBST families actually pay, ranging $315 (low) to $600 (full pay).
Possible incentive — unconfirmed
A potential backend incentive of up to +$100 / player on the tighter package. Treated as unconfirmed; not stated as fact; requires verification and disclosure.
AQL
Acceptance Quality Limit — a sampling / acceptance-inspection framework, not a defect prediction. Planning levels 1.0% / 2.5% / 4.0%; references ANSI/ASQ Z1.4, QIMA, Eurofins.
📝Plain-Language SummaryThe one-page written version

Two uniform packages were compared per player and scaled to 250 players.

The Slack / 3N2 package is the tighter offering: 10 items, one vendor, one package path, and no super-custom pieces. Families pay $475 against a $275 hard cost, leaving roughly +$200 per player of spread on that side.

The SBST / Trosky package is substantially richer: 16 lines, 1,250 super-custom pieces, 8–9 vendor / decoration workflows, and 4 package paths including the Glomar sleeve. Perceived value runs $600–700. Families pay $425 on average against a $525 true cost, putting SBST at about −$100 per player at the average paid price.

The headline figure is a $300 per-player swing — about $75,000 at 250 players. That difference is not being captured as SBST margin. It is passed back to families through more items, far more customization, a deeper discount, and higher perceived value, at the cost of meaningfully greater vendor, workflow, and fulfillment complexity (a conservative 3×–5× harder to run).

A possible backend incentive of up to +$100 per player on the tighter package is noted but unconfirmed; it should be independently verified and disclosed before being relied upon.